Minor Update: Bugfixes and QoL 2025


  •  Added a small bar at top of worker info to provide an overview of stats
  •  Fixed goblins crashing the game in the Pit and Player Settlement
  •  Resource nodes can now be clicked to view their resources and requirements.
  •  Player has a non-lethal subdue move for softening up in order to recruit. It cost 1AP to use, so for a player with 2AP they should be able to recruit one enemy per battle (provided RNG is kind). Player characters should start with 2AP unless you are on Hard difficulty.
  •  Fixed a crash caused by selecting the player when socialising.
  •  Scrolling in menus should no longer zoom the map.
  •  Object placement now highlights objects that are either blocking placement (Yellow) or will be deleted (Red)

Files

Dapplecap_(0.0.17b)_Win64.zip 98 MB
6 days ago

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Comments

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Many thanks for your effort and attention, man! That's exactly what I imagined. One small thing I want to mention is that camera tries to auto-center on whatever is clicked. The intention is clear, but it leads to a janky screen jump. Is centering really necessary given that the player already knows what he clicks on and where it is? Or maybe some sort of smooth camera recentering would be better (I'm unfamiliar with Godot and don't know whether it's hard to implement).

(1 edit)

Yeah, I get that it can be a little jarring. I'll probably go with a smoother centring, it shouldn't be too difficult to change.